![]() In this case, your build would make sense but I haven't played through this mod with your build idea to test its effectiveness. On a side note, there is a mod for the game that takes away the Phys/Magic armor system and makes the game like DoS1. If you don't want to build a Blood Mage, only use the necro support skills. So if you want to build a Necro, make a Blood Mage. Necro skills scale with INT and Warfare since they do Phys damage. Necro does not synergize with ANYTHING! This does not mean that you do not play Necro skills because Necro skills are some of the best in the game. Sadly this game does not support the Leech play style since the meta of the game is Burst damaging opponents down and finishing the battle without having your Phys/Magic armor go below Zero since you will get CC hard on higher difficulties. Hence what's the point of leeching when you do bad damage? Not only this, but when you pump Necro, you are not increasing your damage. Ofc you can take Living Armor and supplement with Vampiric Hunger but this only boosts magic armor and the scaling is $ht. So, if you leech from damage and your life is full since you haven't depleted your Phys/Magic Armor then your Leech has ZERO effect! However, this leech goes into your VIT Pool and not your Phys/Magic armor defense. Necromancer allows you to leech from damage. I like the idea but sadly the game does not support this build. I want to completely redo my red prince and turn him into a necro rogue type character with high burst and life steal but I have no idea how to do this. Personally I'm playing as a sword and board warfare/poly with my points going into str and con. ![]() This guide will provide tips for making the best of a Metamorph base class. ![]() Do you think the two starting points in finesse is a waste then I feel like it's a bit of a waste DPS wise. Published Building a strong character can be a tough decision. But anything is possible really.Originally posted by deluxe:This is my 1st time playing and I'm a few hours into act 2. poly is nice as a support build with more crowd controlls at ur hand. Unless you're making a hybrid abomination that makes no sense just for fun and handicap yourself. If you just want to mix necro with warfare then you just gotta use a physical oriented weapon. Staff + Bull Horns + Torturer + Opportunist = some good damage. You can add a few necro points just for the life steal as you will dish out a lot of damage and will heal greatly plus some nice necro support skills. You are better off making an int battlemage, give it staff or dual weild wands with example fire damage so it scales with pyro. Thats all you really need, you can get Chicken Claw for some fun, and/or heart of. Get Wings from Poly for wings for another teleport if you dont have your Cloak and Dagger from Scoundrel isnt up (or dont have it yet). Juggernauts focus on pure Strength, but deal a mix of Physical and Earth Damage to their enemies. Pre-Made Origins in Divinity Original Sin 2 offer six memorable tales of life in the world Rivellon, giving players a chance to experience personal stories across six playthroughs. Just added a shadowblade to my party, wondering how I should build him. The bleed is resisted by physical armor but with Torturer you can bypass this. The Juggernaut is a Warrior Build that uses a mix of Warfare, Geomancer and Polymorph Skills to flatten his/her enemies to a pulp or turn them to stone. Like for example Bull Horns, such a great skill for almost anything really. You can however try to use skills that scale with weapons. So if you're trying to lower something you probably wont do it efficiently. First of all necro skills do physical damage and the status are physically resisted while staff will do magical damage.
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